There are moments, moments of fun but it's never necessarily a wink/wink. It's just interesting and odd and crazy things happen inside the world just like a crazy thing happened inside our world. So we don't shy away from that stuff. We take semi-ordinary characters, even though they have their own skill sets, we take those guys and we drop them into extraordinary situations and watch how the get out of them.
Todd Farmer'Scissorman' is terrifying. The studio at the time didn't want Scissorman because they were afraid that he'd look silly to which my response was, 'Well, then why did buy this because that's what the game is.' But I lost that battle.
Todd FarmerI think that's coming just like anything else. I don't think that it's just going to be 3-D. I think that 2-D is going to be around forever. I think that we'll go back and forth.
Todd FarmerIn a way it was a modern story but it played to all those 1980 slasher movies. We did the same thing with this. Patrick wanted to do a 1970's road movie and if you'll see, this is a modern story but it's got so much 1970's in your face feel to it. So that was the point, to take that stuff that we loved growing up and sort of do it for today. I think we accomplished it. We'll see.
Todd FarmerNic is definitely a car guy because Nic and [William] Fichtner and Billy, these guys go on and on about the cars. So we had no choice but to do our research and get everything right because they were going to nail us if we didn't.
Todd FarmerThat's where the inspiration was and so the more that you rewrite and the more you rewrite and the more the numbnuts are coming in to give you notes then the more problems you run into and the more it suddenly doesn't seem like the movie, the story, the characters changed, watered down and we don't have that with this.
Todd Farmer