In terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed.
Masahiro SakuraiIf tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I donโt do it.
Masahiro SakuraiProviding accurate portrayals of characters is something I want to pay ample attention to. If I donโt stick to that thought, then weโd have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.
Masahiro SakuraiIn terms of scope, and in terms of sheer number of characters, we went beyond our limits long ago.
Masahiro Sakurai