Providing accurate portrayals of characters is something I want to pay ample attention to. If I donโt stick to that thought, then weโd have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.
Masahiro SakuraiWhat I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people.
Masahiro SakuraiIn terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed.
Masahiro SakuraiIf tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I donโt do it.
Masahiro Sakurai