If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I donโt do it.
Masahiro SakuraiIn terms of scope, and in terms of sheer number of characters, we went beyond our limits long ago.
Masahiro SakuraiWhat I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people.
Masahiro Sakurai