Providing accurate portrayals of characters is something I want to pay ample attention to. If I donโt stick to that thought, then weโd have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.
Masahiro SakuraiIn terms of scope, and in terms of sheer number of characters, we went beyond our limits long ago.
Masahiro SakuraiI'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard.
Masahiro Sakurai