Polygons are fashionable at the moment - particularly in the arcades.
The way companies hang on to their marketshare is by being scared.
You are nuts and you should be proud of it. Stick with what you believe in.
The only problem we've had is the amount of time it's taking people to develop titles.
With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.
Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive!