The designer shouldn't think of a simple dichotomy between errors and correct behavior; rather, the entire interaction should be treated as a cooperative endeavor between person and machine, one in which misconceptions can arise on either side.
Donald A. NormanHow do you discover a need that nobody yet knows about? This is where the product breakthroughs come through.
Donald A. NormanComplexity is acceptable as long as it is intelligible and necessary. We want to avoid needless complications.
Donald A. NormanIn design it is important to shoe the effect of an action. ... Feedback is critical.
Donald A. NormanProducts were once designed for the functions they performed. But when all companies can make products that perform their functions equally well, the distinctive advantage goes to those who provide pleasure and enjoyment while maintaining the power. If functions are equated with cognition, pleasure is equated with emotion; today we want products that appeal to both cognition and emotion.
Donald A. Norman