In our quest to quickly make three-dimensional objects, we can miss out on the experience of making something that helps give us our first understandings of form and material, of the way a material behaves--'I press too hard here, and it breaks here' and so on. Some of the digital rendering tools are impressive, but it's important that people still really try and figure out a way of gaining direct experience with the materials.
Jonathan IveThe quest for simplicity has to pervade every part of the process. It really is fundamental.
Jonathan IveThat's just tragic, that you can spend four years of your life studying the design of three dimensional objects and not make one.
Jonathan IveWe try to solve very complicated problems without letting people know how complicated the problem was.
Jonathan IveWeโre keenly aware that when we develop and make something and bring it to market that it really does speak to a set of values. And what preoccupies us is that sense of care, and what our products will not speak to is a schedule, what our products will not speak to is trying to respond to some corporate or competitive agenda. Weโre very genuinely designing the best products that we can for people.
Jonathan Ive