My approach is that you have to earn the respect of people you work with.
Don't lose sight of user delight.
I think you're defined as a company by what you choose to do and what you choose not to do.
If you give people really big jobs to the point that they're scared, they have way more fun and they improve their game much faster.
Iโve grown a lot, and Iโm learning every week.
You're not smarter than your competitor. Just copy what they do and do it until you get their numbers.