Good design isn't about making decisions for your users, it's about making those decisions irrelevant.
Criticism is the best sign you're onto something.
Managers tell you where you are, leaders tell you where you're going.
Start with something messy, get to the point, get an editor, and make it good.
Your work speaks for you.
One of your many jobs as manager is information conduit, and the rules are deceptively simple: for each piece of information you see, you must correctly determine who on your team needs that piece of information to do their job.