Kickstarter isn't a profit center, it's an organizer and an instigator.
Surprise comes from defying expectations.
Market-driven design builds the success of the product's marketing into the product itself.
There are lots of good reasons to abandon a project. Having a little competition is not one of them.
Just imagine how much you'd get done if you stopped actively sabotaging your own work.
The only path to amazing runs directly through not-yet-amazing . But not-yet-amazing is a great place to start, because that's where you are. For now.