Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.
Shigeru MiyamotoAll the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
Shigeru MiyamotoI don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
Shigeru Miyamoto