I could make Halo. Itโs not that I couldnโt design that game. Itโs just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
Shigeru MiyamotoWe can be using the same kind of technology, the same kind of techniques, but when we use it, we get something different.
Shigeru MiyamotoWhat if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.
Shigeru MiyamotoOf course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different.
Shigeru Miyamoto