When I create a game, I try to focus more on the emotions that the player experiences during the game play.
Shigeru MiyamotoThroughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.
Shigeru MiyamotoI don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
Shigeru MiyamotoWell, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.
Shigeru Miyamoto